3D Physics based puzzle - PC
Jiggle Escape is a physics-based puzzle game where Jiggle the Jelly sets off to venture into the outside world & meet other jelly friends. Jiggle, bounce, shoot through obstacles & squeeze your way to freedom.
Jiggle Escape has been made using Unreal Engine 5. With the collaboration of this team, I'm in charge of the environment design, helping with the level design & being the project manager.
Currently our game is published on Itch.io here
Trailers
Teaser Trailer
Gameplay Trailer
Kitchen Environment Development Shots
Shown above are environment developments improving in stages from feedback with our testing's. Each image has the same goal of escaping through the window & the player starting from the fridge. However, the stages have also allowed for us to add more features to the environment to further enhance the story of a child birthday party including the enemy Roomba & wooden play blocks.
Environment Features Kitchen
Building Blocks
On the table, the placement of the building blocks allows for the teaching of bouncing over with the blue jelly or shooting them down to pass through. The bowl on the right is placed there with jellying for the option. Neither will effect further gameplay as it is a tutorial.
Pots & Cutting Board
Here near the sink, the environment has been designed for the player to learn the squeeze mechanic & squeeze past the learning cutting board. Here it allows for the supporting assets to reflect the environment & create a world puzzle.
Stovetop
This puzzle allows for the player to parkour their way across the stovetop without touching the bare flames. This includes jumping onto the pot lid then to the frying pan handle. The player also has the option to run across the back of the stove risking shrinking in size.
Backyard Flythrough Environment Art
Grass Material - Substance Designer
The grass material I made is a simple one done for portraying grass as a base for the backyard. Here it has depth with the layers of grass blades allowing for foliage.
Using UE5, their foliage allowed for me to model grass blades & a group of flowers to then paint across the landscape. Both models have been textured with a gradient to further enhance depth.